In the RPG genre, a disgusting fashion has started-to release instead of full continuations downloaded paid mini-films (DLC). This way went Bethesda SoftWorks C The Elder Scrolls 4: Oblivion And Fallout 3. As a result, a lot of various addons came out, but not a single sequel has been announced yet. Another American company, Electronic Arts , about the same begins to milk Dragon Age: Origins. In this pragmatism with the Americans, even forever pragmatic Germans cannot argue with the Americans. The latter just act in the old fashioned way. Because in the case of a wonderful RPG Drakensang We will get a full continuation, and not liquidly smeared modules adding three new quests and two new merchants.

Tell me, who is your friend ..

Drakensang is a party role -playing game Neverwinter Nights , The same exciting and meticulous. It was created on the basis of the very popular The Dark Eye Tables in Germany. In this universe, in principle, there are no bad games (we recall the cult series Realms of Arkania ), and Drakensang in 2008 predictably tore off the bank. Almost immediately after the release of the studio Radon Labs announced the continuation – Drakensang: The River of Time. However, calling him a continuation is not entirely correct. According to the plot, this is a prequel, whose action takes place 23 years before the events of the original game. We shared the first information in the spring, and now the time has come for new details.

In Germany, as we know, everything is only German and classic. German classical philosophy, German classical literature, German classical porn … Well, in general, you understand. Here is the tie in the game is also German, classic. She for the 1349th time beats the topic "The hero suddenly survives after a shipwreck". The player floats along the Great River (it is called – The Great River) will be admired in the city, where he will have to finish his training in one of the "heroic" specialties (magician, warrior, thief, etc.D.). On the deck of the ship, he meets three suspicious strangers: they are vividly discussed and shy away from others. Soon river pirates attack the ship, we get on the head and come to our senses already on the pier. And there are only these three nearby. As it turns out, among them there is a well -familiar dwarf foregimm and merchant Ardo, from whose death the original story in Drakensang began. These three save the hero from death, and with them he begins to investigate the reasons for the pirate attack.

In this adventure, designed for about 40 hours of passage, much is tied to the Great River: it plays a special role in the world of Antenturia, myths and legends are composed about it, and it is along the river that you move between new locations using your own ship.

The authors promise to make the passage more nonlinear than in the original. First of all, this is affected by the starting archetype of the hero. By the way, archetypes according to the rules of The Dark Eye are a derivative of racial and class characteristics. That is, this thing is more flexible than the class familiar to everyone. So, in addition to the usual thief and robber, there are also charlatans and pirates. Different quests will be available to different archetypes, different options for solving some tasks, and others will react differently to them. Even their first steps in this story will be different: according to Bernd Beurefer, the creative director of the project, depending on the choice of the hero, one of the four starting missions will be available to us. So, the warriors will be engaged in patrolling the streets https://superb-casino.co.uk/ at night, and magicians will participate in the salvation of a certain elf who fell into trouble.

Class struggle

In Drakensang: The River of Time, two new archetypes will appear. Take a look at these faces

This is Geode, dwarf-druid. Small, but remote. Specializing in the magic of the Earth, it can with one wave of a hand to plunge the ground of several opponents. Not too strong in hand -to -hand, but trained in the mass of protective spells.
The name of this archetype will cause hysteria from everyone who is not German. Remember, but better write down – gjalskerlander. This warrior-warrior dwells in the northwest of Aventuria. From childhood, he discovered the ability to fall into a rage and use other unpleasant combat receptions.

The second important point that determines the non -linearity of River of Time is the choice of partners. As you go to the hero, a variety of assistants will join. But to run at the same time with everyone will not work: on the ship before going to business, you will have to choose who to take with you. And this choice will directly affect both the presence of some quests and the options for solving them. Bernd cited a specific example: we need to get into a certain castle, and if the hero takes the brave warrior of Forgrimmam to the batch of a brave warrior, then the path will have to literally pierce the path. If we resort to the help of a rogue kuano, then instead of the rampant action we get a stealth mission. In other situations, even the sex of the hero and his partners will affect what is happening! Some NPCs will behave boldly with ladies and even try to offend them; with men, on the contrary, such types will be quieter than water, below the grass. Finally, the plot provides for a fork where you have to choose who to take the party-an elf-shooter or a mage-man. Depending on the choice to the final of the game, we will come in different ways.

Do it yourself!

The role system will become more variable. The original Drakensang was quite loyal to those who faint at the sight of all these numerous numbers and parameters. There you could simply choose a pre -stored, completely packaged and suitable character class class. There will also be such an opportunity in the prequel, but for strong in spirit, the authors added a special Expert Mode mode in which you can generate your hero. At the same time, you will have to take into account the pros and cons of each archetype, which the Dark Eye universe has traditionally paid special attention. Every hero had his own bonuses and their fines. The same charlatan, for example, got along well with people, but was completely inappropriate to survive in the wild. So, you can set up these pros and cons of yourself, forming a unique balance between them. It is clear that this will lead to dozens, if not hundreds of options for the development of a particular character and the party as a whole.

But the combat system will practically not change. We will find the same exchange of blows and skills that can be paused to give instructions to the members of the detachment. Unless the opportunity to use divine special receptions (the so -called Miracles) in battle will be added, on which a special resource is spent – the energy of fate. With their help, it will be possible not only to rudely cripple the enemies, but also, for example, lure the enemy to your side and do black work with his hands.

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Next year, we will actually receive the same game in which only one, but a very important detail will change by large: there will be even more freedom of choice and even more consequences of this. In the case of Drakensang – more than enough.

We will wait? Without cheap flirting with us and our Radon Labs wallets, they simply make a full continuation of Drakensang. And they pack it all that Bethesda SoftWorks could not fit in five mini-films for Fallout 3.

The percentage of readiness 60%